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17 Game Reviews w/ Response

All 75 Reviews

Game: OK. Ads: Not OK

I'm not basing my review score on the ads, I'm base it on the game, which was pretty good, but I have to say that the ads killed it for me.

I'm all for a freelance guy making some extra money, but I think you made a bad choice putting the ads in the middle of levels.

ttursas responds:

I'll be more careful with the ads in the future, sorry about that. If I could make 50% of my current salary with flash games, I could work 50% less at the office, and 50% more on these free flash games! That'd be great!

I liked it

I liked it, it reminded me of some levels in Super Mario Land 1 for gameboy (the origonal gamboy). In two levels in the game, you piolated a submerine, then an airplane, and it played a bit like this.

FreeAsANerd responds:

Yeah, to some extent.

I enjoyed it!

I was afraid after level 7, it would just be the same thing for ever, but when I saw that big red homestar head looking thing, I laughed. good game, good luck in the contest.

WarpZone responds:

Hehehe. :) Plan A was for it to just be the same thing from start to infinity, occasionally adding a new type of hungry wiggi to the mix. I think I like it better this way.

Thanks for the good luck, and I'm glad you enjoyed it. :)

I'm a big fan

I've always been a big fan of yoru metal freaks series, its my favorite rythem game of any on NG, and I think your getting gyped with the score you have.

My one complaint is that I wish there were more then 2 hard songs, there was a dificulty key, but nothing happened when I hit it.

Strykor responds:

Thanks. And yeah, Xtreme 2 still has a much higher score than Zero so far... so either I made too many design changes, or the overall quality standards of Flash have gone up over the years i've been gone.

Pressing Up/Down should change the difficulty if you're on Standard Mode.

Not bad, but maybe a bug

Nice NG themed DDR, It was fun. However, I noticed on a fast passage, if I missed opne, then no matter what I did, it would miss all the other notes after it untill the song slowed down. Not sure if it was a bug or soemthign in the game or if I just couldnt catch up. anyway, what ever it was, It made me close the game on the Armor games level.great job otherwise.

LilDwarf responds:

I noted that on my author comment.

I got the high score!

As of writing this, I'm number 1 on the list at 977 points (I'm sure it wont last). Very cool game

EggysGames responds:

Sorry to break your heart, when my friend saw your review - "Kutryz" he decided to try beat you....and he did :P

Glad you liked it.

too hard...

I couldnt get past level 4, maybe make an easy mode or something. Is it possible to spawn into the big circle ships? Also, you should be able to start as a destroyer. I read what you said about pushing the end button or something, had no idea what you were talking about. Great game though, I liked it.

AndrewMartin responds:

The End key on your keyboard, below the Home key & next to the Delete key...

Possibly not if you're on a mac? I have no idea whether there's an End key on macs =|

Awesome game!

I love top down shooters, and the great graphics and zombies are a big plus of course! One thing I would have changed is make the bullet travel all along the line from you to your mouse, hitting te first thing in its path, not only hitting just where you click. Check out a game called Crimson Land, its a great (non-flash) top down shooter. But awesome game, cant wait to play more!

Chrispington responds:

I remember crimsonland from back in the day, although it's probably up to version ten million by now haha.

Yeah I experimented with some line testing code that an aquaintance sent me, but I figured having to take distance into account when aiming (like it is now) is a good substitute for the vertical axis needed in real-life aiming that is removed by the top down perspective.
But yeah in future line hittesting bullets will probably be the go, it's cooler :)

Would have been great

Almost perfect, but the game is too hard for me (Yea, I know, waah waah) but if there was some kind of optional difficulty selector where you can just put it on easy mode if you suck, it would be alot more fun. as it is, I cant last more then 20 or 30 seconds. It's alot liek one of my favorite (non-flash) games, crimson land, check it out if you haven't played it.

ZT responds:

Sure, I'll give it a google. Thanks for playing, sorry about the difficulty! :)

Seems like wasted talent, really good regardless

Your obviously a very good programer, this is a very in depth game, you really went all out. I'm genna be brutally honest with this review, even though your obviously good, thats not the problem.

First of all, making a sprite based game remake is ok for crappy games, but this game is really good, if you put some work towards making it compleatly origonal, it would be much more impressive, and a much more noteworthy game IMHO.

Also, while the programing was retty solid, there were problems with hit checking and general control. when you are walking into a wall, it kind of goes forward, then bounces back (hint check for hit test before actually movieng the guy:
if (hitTest(_x+xMomentum,_y+yMomentum, true))
_x+=xMomentum;
rather then what it seems like you did:
_x+=xMomentum;
if (hitTest(_x,_y, true))
_x-=xMomentum;
I can explain better over email if your at all interested)

As for the controls, its hard to say whats wrong, I would get an origonal mario platformer and try to recreate how that feals, with the same gravety/fall speed, jump speed, horiz. speed, air control, etc etc.

Dont take this review the wrong way, its a great job, but I alwas find that the better the game is, the more critical a review I give it.

Runouw responds:

Actually, while maing this game, I often times created a new file and attempted to create newer and more efficent codes for Platformer games. I ended up with extremely accurate codes and automatic Walls, Slopes, Ceilings, moving platforms, ect. and proper attacks and items that can bounce around; however, I just couldn't apply this stuff to this game without needing to redo every single course (at that moment, up to Tall Tall Mountain) to make the new code work.

My socks dont match, but they're close...

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