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JohnMazz

Age/Gender: 24, Male
Location: Boston
Job: Pokemon Master

My socks dont match, but they're close...

Newgrounds Stats

Sign-Up Date:
1/14/05

Level: 7
Aura: Light

Rank: Civilian
Blams: 5
Saves: 25
Rank #: 90,435

Whistle Status: Garbage

Exp. Points: 405 / 550
Exp. Rank #: 79,191
Voting Pow.: 4.83 votes

BBS Posts: 25 (0.02 per day)
Flash Reviews: 122
Music Reviews: 3
Trophies: 19
Stickers: 0

All Flash Reviews

122 Reviews | 19 w/ Responses

Page: [ 135 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 ]


Score: 10
Marvel Villains Assemble

"Great"

date: October 21, 2005

"You look like a hemophiliac attempt at growing a scab"

Best line

Good Job

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Score: 8
Noodle Fury!

"Pretty cool, needs more"

submission: Noodle Fury!
date: October 12, 2005

I liked it. I was upset that jumping served no purpose. I thought the multiple jumps, super jump and meditation all were cool but if they were for a specific purpose, it would have been alot better, as it is now, you can play the whole game w/o ever needing to leave the ground.

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Score: 7
Griswold the Goblin

"ok"

date: September 24, 2005

It was cool, though a bit boring. I got to the beach and I wanted to just keep walking into the water and die.

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Score: 4
The Green Flea

"sorry, not good. Read the review for ideas."

submission: The Green Flea
date: September 23, 2005

Ok, I will write up a good review. I think you guys have potential, to be dedicated enough to actualy fallow through and make the cartoon says alot. However, the cartoon itself needs alot of work.
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Over all, your about 40 years too late. This kind of cartoon was popular in 1965, things like Bird Man and Space Ghost and Johnny quest. Those cartoons are only shown now on stations like Cartoon network's "Boomerang" because kids today arn't interested at all.
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The animation was slow and jerky, use more motion tweens and less frame by frame. the animation of an arm moving from down to up should have 10 frames, not 3.
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The lip syncing was painful to watch. I know is a pain in the neck to animate, but you really need to just go in there frame by frame listening to the audio and use the apropreate mouth to fit the sound.
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You need more realistic charecter movement. They should blink and move a bit when they talk (not just stretch their head up and down).
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The animation was way way way too slow over all. No one wants to watch slow slow zooms or the word "staring" in the credits for 5 seconds, or the guy walk towards the screen for a full 15 seconds
There was no danger. No drama. no suspence. The hero was never in any danger of losing and they bad guy put up no fight whatsoever.
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Also, there was no comedy at all. The "looks like your first class flight has been downgraded to coach" was just dumb and unfunny.
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You need to look at popular cartoons of today for ideas on a sucsessfull cartoon, not stuff from the 60's

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Score: 8
Base Defence 2 Monster

"I liked it."

date: September 16, 2005

Good job. I especially loved the bounding box thing that showed when you would leave the flash. Great addition.

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Score: 8
Dragonslayer v1.2

"Could be awsome."

submission: Dragonslayer v1.2
date: September 12, 2005

There were a few things that could make this an awsome game.
Mainly, its too slow. It might get better in later levels, but i ended up dead before i could get there. The dragons should have died alot easier, there should have been alot more of them, the "reload" time on the wand was super annoying too.

Graphically, its amazing. The whole gameplay engine is great, jsut need to tweek some of the stuff I said.

Author's Response:

I tweaked the game so damage upgrades are more effective, making the reload time less of a worry. That version is verifying as we speak

Thanks for playing

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Score: 8
Space Fighters Revolution

"Awsome game"

date: September 9, 2005

I played for like an hour... ok, only 20 min. but it was awsome.

Author's Response:

One hour, twenty minutes. It all seems the same while in some state of half minded video game playing. Glad you enjoyed it!

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Score: 9
Star Worms

"Pretty good."

submission: Star Worms
date: August 28, 2005

I think the physics could have been better, the way the weapons arc went pright and that thre me off. I also thought it could have been a bit more true to the actual game play, as well as maybe true to the star wars script, but I think its a big improvement over your last one.

Keep up the worms spoofs. its amazing how fun it is just to watch.

And like I said last time, MAKE THIS INTO A GAME! or get some one else to. Maybe just have them make regular worms and customize the costumes and weapons for each parody.

Good Job. 5/5

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Score: 7
Pacman 2005 DEMO

"I'll try to keep it short for you"

submission: Pacman 2005 DEMO
date: August 10, 2005

The gfx were a nice touch, but it made the game lag a bit, maybe find a away to simplify it while still improving on the old pacman.
The new maps are really nice but you need a set place where ghosts spawn when they die. I got killed by a ghost that spawned on top of me (no time to react).
And over all, the game was glitchy, I got killed a few times when I wasnt actually hitting a ghost.

Keep working on it!

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Score: 9
StarCraft FA 3

"your best game yet"

submission: StarCraft FA 3
date: August 7, 2005

while it was, I think, too hard, its got great game play, deffinatly better then the other SC FA's. keep it up

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Page: [ 135 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 ]